About Us

Who Are We?

Stellar Conflicts (the version currently under development) is a remake of the original Stellar Conflicts I, II, and III games. The original Stellar Conflicts game was developed by Gecko Games in the early 2000s and was actively developed and maintained until the mid 2010s when everything was taken offline.

Our goal with the current remake is to try to emulate as much of the Original Stellar Conflicts while introducing new features to modernize the game. These features may be features that were planned in the original but were never implemented. We are trying our best to strike a balance between the original functionality and new features interpreted into the Stellar Conflicts universe.

Development

The original remake (Alpha Version) was built in Unity Game Engine and was 3d. The goal was to emulate the feel of the Original Stellar Conflicts game while taking liberties with the art style and gameplay. After deviating too far from the original, and specific events with Unity Game Engine that made it more hostile to Indie Developers, this project was largely abandoned after the initial Alpha release.

The latest remake (Beta Version) is built using Godot engine and is true to the original Stellar Conflicts while providing quality of life updates, and expansions on limitations of the old game. This version is mostly feature complete to the original game.

Feedback and Suggestions

If you’d like to contribute and provide feedback, please join us on our Discord. If you were a member of the Original Stellar Conflicts, your feedback is even more important to us. Since part of our goal is preserving the original feel, community feedback will usually go through Raygoe.

For more information on our community, Visit our Communities Page.

Development Team

Currently, our development team consists of Raygoe and Drakeor. Both are full-time software engineers who work on this game in their free time. The development load is split between both of them.

Drakeor

Drakeor went by different names in Stellar Conflicts but has also been a longtime player of Stellar Conflicts. Due to half of his literal job being to project manage software projects, he makes his best attempt to project manage this one and set realistic goals / expectations.

Raygoe

Raygoe is a long-time member of Stellar Conflicts and part of the staff of the original Stellar Conflicts. If there's any obscure Stellar Conflicts history, he likely knows it. Due to his long history with the original game, Raygoe is in charge of making sure the original feel is still there.